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Boosters 5.75.0

Add server-wide boosters to generate revenue without pay-to-win.

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3.9.0 Mar 12, 2022
3.9.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
%repeat_times% - The amount of times the activation should be repeated
%repeat_increment% - The amount to increase the count for after each activation
%repeat_start% - The starting value of the count
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot.
 
I'm excited to see how people use these new effects!
3.8.0 Mar 10, 2022
3.8.0 Changelog
- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
- Added shoot_arrow effect
- Added shoot_bow trigger
3.7.1 Mar 9, 2022
3.7.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

3.7.0 Mar 8, 2022
3.7.0 Changelog
- Added elytra_boost trigger
- Added multiply_velocity effect
3.6.0 Mar 7, 2022
3.6.0 Changelog

- Added give_item effect

3.5.1 Mar 4, 2022
3.5.1 Changelog
- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
3.5.0 Mar 1, 2022
3.5.0 Changelog
- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects
3.4.1 Feb 28, 2022
3.4.1 Changelog

- Fixed permission defaults

3.4.0 Feb 28, 2022
3.4.0 Changelog

- Added /boosters activate

3.3.1 Feb 25, 2022
3.3.1 Changelog

- Added config options for potion effects: icons, ambient, and particles

3.3.0 Feb 20, 2022
3.3.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

3.2.0 Feb 19, 2022
3.2.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
3.1.0 Feb 17, 2022
3.1.0 Changelog

- Added %boosters_seconds_remaining% and %boosters_time_remaining%

- Removed use-sql option; boosters will now act as if this always holds true

- Bunch of internal changes

3.0.2 Feb 15, 2022
3.0.2 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

3.0.1 Feb 14, 2022
3.0.1 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

3.0.0 Feb 13, 2022
3.0.0

- Removed antigrief_check option from effects, will now always be true

- damage_nearby_entities effect no longer requires specifying a list of entities

- Refactored things around

- Added %boosters_active%, %boosters_active_name%, and %boosters_active_player% placeholders

- Added /boosters cancel

- Fixed expiry messages being unformatted

- Added Polymart resource ID for update checker

2.1.1 Feb 12, 2022
2.1.1 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

2.1.0 Feb 11, 2022
2.1.0 Changelog

- Added support for saving boosters via SQL

2.0.0 Feb 11, 2022
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