Regenerate the Wilderness, Regenerate at Lands unclaim
+ Added: [Suggestion] Radius to ignore wilderness around Lands claims
You need to manually add this option to worlds.yml, if you wish to use it:
worlds:
world:
# Wilderness Configuration
# Customize chunk regeneration in the wilderness (not claimed).
wilderness:
enabled: true
# Set the timespan a chunk needs to stay untouched (no player interaction at all), before it will be regenerated.
# If a player just walk through a chunk without interacting with it, the interaction time won't be reset.
no-interaction_time: 30d
# Prevent chunks getting reset that are near a claimed land?
# The radius is applied to each chunk that gets checked. If there's any land claim
# within that radius, this chunk won't be regenerated.
# This option is not applied to chunks that get regenerated because they got unclaimed.
# Any value lower than 1 disables this option.
no-claim-radius: 2
+ Updated: Use latest isClaimedUnloaded method of Lands API
Older version still work fine with Lands, however the old method is deprecated.
+ Improved: [#2123] Table name validation on setup
- Fixed: [#2123] Regenerated chunks not being removed from save queue
+ Added: Info to logging about regeneration
+ Improved: Regeneration queue wait
- Fixed: Players being able to be in chunk while its being regenerated
+ Improved: Task handling
+ Added: Option to only regenerate loaded chunks
# Should it only regenerate chunks that are already loaded?
# This helps to reduce stress on your server.
# NOTE: This setting requires sever reload / restart.
only-loaded: true
+ Improved: Unused data removal
+ Added: [Suggestion] worlds.yml: Configure world specific settings
+ Added: [Suggestion] Grace period for /unclaim regeneration