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WildRegeneration 1.7.3

Regenerate the Wilderness, Regenerate at Lands unclaim

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No Claim Radius
+ Added: [Suggestion] Radius to ignore wilderness around Lands claims
You need to manually add this option to worlds.yml, if you wish to use it:
worlds:
world:
# Wilderness Configuration
# Customize chunk regeneration in the wilderness (not claimed).
wilderness:
enabled: true
# Set the timespan a chunk needs to stay untouched (no player interaction at all), before it will be regenerated.
# If a player just walk through a chunk without interacting with it, the interaction time won't be reset.
no-interaction_time: 30d
# Prevent chunks getting reset that are near a claimed land?
# The radius is applied to each chunk that gets checked. If there's any land claim
# within that radius, this chunk won't be regenerated.
# This option is not applied to chunks that get regenerated because they got unclaimed.
# Any value lower than 1 disables this option.
no-claim-radius: 2
Lands

+ Updated: Use latest isClaimedUnloaded method of Lands API

Older version still work fine with Lands, however the old method is deprecated. 

+ Improved: [#2123] Table name validation on setup
- Fixed: [#2123] Regenerated chunks not being removed from save queue

Fixes

- Fixed: [#2123] SQLite busy
- Fixed: [#2123] MySQL update error

Debug Info

+ Added: Info to logging about regeneration
+ Improved: Regeneration queue wait

- Fixed: Players being able to be in chunk while its being regenerated

+ Improved: Task handling

Option, Data

+ Added: Option to only regenerate loaded chunks

# Should it only regenerate chunks that are already loaded?
# This helps to reduce stress on your server.
# NOTE: This setting requires sever reload / restart.
only-loaded: true



+ Improved: Unused data removal

Date Parsing

- Fixed: [#1928] Date parsing error

Worlds Configuration, Grace Period

+ Added: [Suggestion] worlds.yml: Configure world specific settings
+ Added: [Suggestion] Grace period for /unclaim regeneration

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