
AquaticCrates - New Crates Era 3.1.6-Beta
New Era of Crates! Make your Crate Opening more interesting!
- Refactored Menus, Items, BossBar, Titles, Actionbar handling
- Added MiniMessage formatting
- Fixed issues with database
- Fixed issues with Kotlin
- Fixed issues with PAPI
- Added new flag to key: "must-be-held" - this flag determines if the key must be held in hand to be able to open the crate. By default it is set to false, which checks whole player's inventory, not just the main hand.
- Fixed dupe issue with Virtual Keys
- Improved the key amount PAPI placeholder - both Physical & Virtual keys are now counted
- Changed the required Java version to 21
- Fixed Holograms being spawned in wrong worlds
/acrates milestone <crate> set/take/add <player> <amount>
This command modifies the amount of opens
- Added an option to show a model as a reward while the spawned reward is rumbling (while being in an animation)
- Fixed Key Bank issues
- Added an option to bind click actions to items in menus
- Fixed MEG v3.X.X loading bug
- Added a way to set a yaw of reward model
- Added command animation task
All subcrates are gonna use the same model.
It is known that Placedcrate animation won't work with this type of crate!
NEW REWARD CONDITIONS
conditions:
1:
type: permission
permission: "your.permission"
negate: true # Shoud be the condition negated?
- Fixed MEG4 support
- Dropped PlayerEmotes hook
- Added Player Skin bones support (For MEG4)
- Added 1.20.2 support
- Added a way to setup a custom animation per reward (Using that you can make rarity based model animations :P)
- Possibly fixed the Virtual Keys dupe glitch
- Lower cache usage