The player cannot use the portal unless he has the appropriate privilege. Previously, the player could not create a portal but could use someone else's
Now the keys are not compared across all tags, because Using third-party plugins like CMI kits, the tags change slightly, which makes it impossible to recognize their original appearance. Now the comparison is based solely on material and name (Thanks typunn for report)
Added the command /lbase showkeys which allows you to see all worlds created by the player (/lbase showkeys Notch)
added the command /lbase givekey which allows you to give the player a lost key (/lbase givekey Notch LiteBase_1_89ea5b1e-a0d8-4373-b1ee-bc8d5613a7bb)
Fixed a bug where the plugin could not detect the world folder. If difficulties arise, the player will receive a notification with the path to the problematic world folder (Thanks Casper for report)
All processing of NBT data in the future will be processed only in LiteCore.
p.s. LiteCore is built into every Lite product individually, so you don't have to separately update or download it. All necessary updates are present inside the plugin
If the server crashes (while the player is in his base), after the player starts and enters the world, the plugin tries to find the player's last location (depends on the server core, some immediately send to the base world, some ignore and send to the main world) and returns it to base
Now, if the administration deleted the player’s base where he last left the game, the plugin remembers the last position in the normal world and returns the player there
You will now receive a notification if a world cannot be deleted due to third-party plugins that use world data even after it is completely disconnected from the server (Thanks sholomon)
The manual ability to instantly unload the world has been removed. This happens automatically along with autosave, so there is no point in this function anymore
Similar to the above, the delete/create commands have been removed (Everything is done through the GUI)
Before teleporting, the server waits for the world to fully load before teleporting the player