EcoEnchants icon

EcoEnchants 12.26.1

A custom enchantments plugin that doesn't suck.

Page 1 ... 13 14 15 16 17 ... 41
8.109.0 Aug 23, 2022
8.109.0 Changelog

- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra

8.108.2 Aug 22, 2022
8.108.2 Changelog

- Optimized EnchantmentCache#getNameWithLevel, caused performance issues for at least one user's JVM implementation

8.108.1 Aug 22, 2022
8.108.1 Changelog

- Fixed damage_nearby_entities effect for base spigot users

8.108.0 Aug 20, 2022
8.108.0 Changelog

- Added brew trigger

- Added smelt trigger

- API: Added ConfiguredCondition#runNotMetEffects

8.107.1 Aug 17, 2022
8.107.1 Changelog

- Fixed warning with new truly-inline chain syntax

8.107.0 Aug 17, 2022
8.107.0 Changelog

- Cleaned up contexts for config violations; instead of having a million brackets (i.e. 'Error for effect <id>, (inline chain) (args) (Effect send_message) (args)), it will be separated by an arrow (->) to be easier to read.

- Added truly-inline chains; a shorthand syntax to run multiple effects on a trigger without ever needing to worry about the run_chain_inline effect, or even what a chain is. Instead of specifying an effect ID, you specify a list of effects to be ran on the trigger. All chain features are supported (it is an inline chain, it's just simpler). Read more about it here: https://plugins.auxilor.io/effects/configuring-an-effect#shorthand-inline-chains

8.106.0 Aug 16, 2022
8.106.0 Changelog

- Added not-met-effects to effect-specific conditions; a set of effects to be run when the trigger is activated but the conditions aren't met for that specific effect. Read more here: https://plugins.auxilor.io/effects/configuring-a-condition

8.105.0 Aug 14, 2022
8.105.0 Changelog

- Added smite effect; like strike_lightning but damages a victim rather than a location; and you can specify the damage (and have it be silent)

- Fixed set_velocity and multiply_velocity effects not working correctly / not at all

8.104.1 Aug 13, 2022
8.104.1 Changelog

- Fixed Replenish not breaking Cactus, Bamboo, and Chorus Flowers (Thanks RebelMythik!)

- Updated dynamite.yml defaults (Thanks Evidentsinger14!)

- Added configurable damage to forcefield

8.104.0 Aug 5, 2022
8.104.0 Changelog

- Removed broken fly_speed_multiplier effect; use movement_speed_multiplier and in_air instead.

- Added shorthand run_chain_inline; specify effects: [] instead of effects in a chain block..

- Added camelCase and nospaces to config getting; you can now specify parameters with underscore_separators, hyphen-separators, camelCaseSeparators, and unspacedseparators.

8.103.0 Aug 4, 2022
8.103.0 Changelog

- Added knockback_resistance_multiplier

8.102.1 Aug 2, 2022
8.102.1 Changelog

- Fixed persistent/serialized permanent effects causing issues on relog (e.g. AttributeModifier-based effects, like bonus_health, movement_speed_multiplier). Holders will now be purged on quit and all effects will be shut down. 

8.102.0 Aug 1, 2022
8.102.0 Changelog

- Added trigger_custom effect and a new custom trigger system; lets you have custom triggers based on filters, conditions, chains, cooldowns, whatever else.

8.101.1 Jul 29, 2022
8.101.1 Changelog

- Added no_corners option to mine_radius_one_deep effect (finally!)

8.101.0 Jul 27, 2022
8.101.0 Changelog

- Added teleport_to effect, like teleport except you specify an exact location

8.100.1 Jul 25, 2022
8.100.1 Changelog

- Fixed consume_held_item

8.100.0 Jul 25, 2022
8.100.0 Changelog

- Added consume_held_item effect, runs Player#updateEffects to be able to create consumable items to interact with other holders

8.99.0 Jul 24, 2022
8.99.0 Changelog

- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.

- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)

- Rewrote the entire effect scanning system (again), will be faster and more reliable now.

8.98.2 Jul 23, 2022
8.98.2 Changelog

- Fixed arrow_ring effect ignoring the antigrief for nearby players

8.98.1 Jul 22, 2022
8.98.1 Changelog

- Updated kotlin to 1.7.10

Page 1 ... 13 14 15 16 17 ... 41
You might also like...