
Mystic Treasures 2.7
Ready to give your players a reason to explore the world?
Hi there, this update brings the following changes:
- Added more placeholders to the treasure hologram (If you're using DecentHolograms)
- These are: {alias}, {status} and {remaining_mobs}
- Alias outputs the treasure-name value
- Status outputs if there are any mobs left
- And remaining mobs outputs the number of remaining mobs
- Fixed a bug where the update checker would tell you that there is a new update even if you were using the latest version
- Some performance improvements

Hi there, this update brings some cool features:
- Now when you enter the range in which the mobs are allowed to wander, the action bar messages will change in order to bring more useful info to the player
- If enable-mob-tracker is true, a random mob's position will be pointed out to the player so that the mobs can no longer hide in caves and never be found
- If it is false, it will tell the player how many mobs there are remaining
- If all mobs are dead, the message will tell the player that he can finally open the treasure
- Of course, all messages are configurable in messages.yml
- Added treasure 'alias' to anticipate the addition of multiple treasures per world. Now in each treasure's configuration section, you will find the 'treasure-name' string which you can use in your messages with the {alias} placeholder. Works only where the {world} placeholder works too.
- Added bStats so I can see some metrics about the plugin. Of course, you can opt out of sending basic usage data, by setting bstats to false in the config.yml
Hi there,
This update allows adding a random amount interval to rewards and mobs. You can do this simply by doing: - DIAMOND:5-10 or - ZOMBIE:1-13
Also, I've tried adding more things to the reload command, such as mobs, items, and command rewards. Let me know if it works.
For the next big update I plan on adding more than one treasure per world, so stay tuned.
Hey there, another update for you
- Added 'clicks-to-open' value - requires your players to click the treasure x times before it opens
- Added 'disable-griefing-protection' which disables the anti-grief protection
- Added 'protection-radius' that sets the anti-griefing protection radius
- Added 'spawn-to-certain-coords' and 'spawn-coords' settings that let you make a predefined list of locations a treasure can spawn to.
- Added /hunt clear (Player) - clears a player's treasure finder's cooldown
- Fixed a bug with mob spawning under Y=60
- Fixed some various bugs
Hey there!
Oraxen support is here! Now you can set the treasure chest to a custom furniture item from Oraxen. You can also give players custom items as rewards, using the command rewards. Also, this update brings some more code optimizations.
Hello there!
This update brings a few things:
- More clear errors when material names or particles are incorrect.
- Added option fall-from-the-sky that allows the chest falling animation. This is to address isolated issues with that animation, and for people who just don't want it happening.
- Added /hunt debug command. If the falling animation goes wrong, you can remove the stuck chest by right-clicking it, and also get a few information about it which you can send back to me for further analysis.
Hi guys, this update allows you to disable the update checker in the config.
Hi, this update brings a lot of stuff:
- ItemsAdder support - you can now use custom items as rewards or as a treasure chest, by putting the custom item's name like a normal one.
- Mob spawn animation - now, if you chose to spawn the mobs when a player comes near the treasure, they will rise from the ground for a more epic starting of the fight
- Fixed bug where config setting 'winner-cooldown' wouldn't be taken into consideration
- Fixed bug where players could break an ItemsAdder treasure
- Fixed bug where you could claim treasure even if mobs weren't dead
- Fixed bug where on every mob you killed, it would send you the "Participating" message
- Now you can't claim a treasure while in creative mode
- Added 'protection' animation type - only active if 'require-all-mobs-dead: true'
- When killing all the mobs, now you'll get a message
- If the mobs wander off too far from the treasure (configurable distance) they get teleported somewhere near the treasure again
- Fixed a bug where the plugin would shut down if WorldGuard wasn't installed
- Performance improvements
Placeholders:
- %mystictreasures_x% - display X coords
- %mystictreasures_z% - display Z coords
- %mystictreasures_world% - display treasure world name
- %mystictreasures_active% - display if the hunt is active
- %mystictreasures_mobs% - display remaining mobs
- %mystictreasures_remaining% - display remaining time
- %mystictreasures_participants% - display participant's numbers (if enabled, the number of people that will be rewarded)