Complete scrolls and receive rewards! Similar to treasure wars! Quests Missions plugin
kill_temperate_chicken:  clueType: kill  amount: 2  clueName: 'Temperate Pecking'  objective: '&7Kill &f%amount% &7temperate chickens'  lore: '&7Kill &f%amount% &7temperate chickens: &f%completed%'  data:    entitytype: chicken    variant: 'minecraft:temperate'kill_warm_pig:  clueType: kill  amount: 2  clueName: 'Warm Pork'  objective: '&7Kill &f%amount% &7warm pigs'  lore: '&7Kill &f%amount% &7warm pigs: &f%completed%'  data:    entitytype: pig    variant: 'minecraft:warm'kill_cold_cow:  clueType: kill  amount: 1  clueName: 'Cold Cut'  objective: '&7Kill &fone &7cold cow'  lore: '&7Kill &fone &7cold cow: &f%completed%'  data:    entitytype: cow    variant: 'minecraft:cold'kill_brown_mooshroom:  clueType: kill  amount: 1  clueName: 'Brown Bovine'  objective: '&7Kill &fone &7brown mooshroom'  lore: '&7Kill &fone &7brown mooshroom: &f%completed%'  data:    entitytype: mushroom_cow    variant: 'brown'kill_snowy_wolf:  clueType: kill  amount: 1  clueName: 'Snow Hound'  objective: '&7Kill &fone &7snowy wolf'  lore: '&7Kill &fone &7snowy wolf: &f%completed%'  data:    entitytype: wolf    variant: 'minecraft:snowy'tag_cold_frog_arrow_no_kill:  clueType: projectile_hit  amount: 1  clueName: 'Cold Tag'  objective: '&9Projectile Hit &fone &7cold frog'  lore: '&9Projectile Hit &fone &7cold frog &8with an arrow: &f%completed%'  data:    projectiletype: arrow    entitytype: frog    killed: false    variant: 'minecraft:cold'kill_baby_cow:  clueType: kill  amount: 1  clueName: 'Baby Beef'  objective: '&7Kill &fone &7baby cow'  lore: '&7Kill &fone &7baby cow: &f%completed%'  data:    entitytype: cow    age: 'baby'kill_charged_creeper:  clueType: kill  amount: 1  clueName: 'Storm Chaser'  objective: '&7Kill &fone &ccharged creeper'  lore: '&7Kill &fone &ccharged creeper: &f%completed%'  data:    entitytype: creeper    charged: trueAdds brew clue (potiontype, material, ingredient)
brew_splash_swiftness_ii:
  lore: '&b&l* &fBrew a Splash Potion of Swiftness II'
  clueType: brew
  amount: 1
  objective: Brew %amount% Splash Potion of Swiftness II
  clueName: Splash Swiftness Master
  data:
    potiontype: strong_speed
    material: SPLASH_POTION
brew_add_glowstone:
  lore: '&b&l* &fAdd Glowstone Dust to any potion'
  clueType: brew
  amount: 1
  objective: Add %amount% Glowstone Dust to a potion
  clueName: Glowstone Booster
  data:
    ingredient: GLOWSTONE_DUST
brew_lingering_regeneration_ii:
  lore: '&b&l* &fBrew a Lingering Potion of Regeneration II'
  clueType: brew
  amount: 1
  objective: Brew %amount% Lingering Potion of Regeneration II
  clueName: Lingering Regeneration Master
  data:
    potiontype: strong_regeneration
    material: LINGERING_POTION
Supported in MC 1.8.3+
List of potion types: https://github.com/CryptoMorin/XSeries/blob/master/core/src/main/java/com/cryptomorin/xseries/XPotion.java
You may also specify AWKWARD, THICK or MUNDANE as the potion type.
A potiontype may be long or strong. For example, a swiftness II potion is STRONG_SPEED. An extended swiftness potion is LONG_SPEED.
You can also specify the material to distinguish between a regular potion, a spalsh potion, or a lingering potion. The material would be POTION, SPLASH_POTION or LINGERING_POTION.
- EcoEnchants support
- Fixes data matching for multi clue shown scrolls
- Fixes custommodeldata for craft clue


allay_duplicate_example:
  lore: '<#8824E0>&l* &fDuplicate an allay'
  clueType: allayduplicate
  amount: 1
  objective: Duplicate an allay
  clueName: Allay Duplicator
allay_dance_example:
  lore: '<#8824E0>&l* &fMake an allay dance'
  clueType: allaydance
  amount: 1
  objective: Make an allay dance
  clueName: Allay Dancer

riddle_fence_gate:
  lore:
    - '<#8824E0>&l* &f&nPlace What I Am:'
    - '&f&o  I stand between worlds, but have no voice.'
    - '&f&o  I let you pass, but give no choice.'
    - '&f&o  Made of wood, but not a tree.'
    - '&f&o  Open me up and you are free.'
  clueType: place
  amount: 1
  objective: Solve the riddle
  clueName: A Puzzling Place
  data:
    material_tag: FENCE_GATESnearplayersexample:
  lore: '&a&l* &fStand near 3 friends'
  clueType: nearplayers
  amount: 1
  objective: Stand near 3 friends
  clueName: Friends
  data:
    playercount: 4-100
    distance: 10

# Option for custom resource pack
# customDurability: 1
# customModelData: 1
# tooltipStyle: namespace:id
tooltipStyle: minecraft:rainbowFixes break clue initialization