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Requires Java 16 to use! 
Or you can message me here on Spigot. 
Do not report bugs in the review section! 
  
 
 
 
 
 
How it works: 
KillTracker allows players to earn rewards from killing both mobs and players. 
Players can get rewards at a certain amount of kills, and also every x amount of kills. 
For example, you can allow player to get a gold ingot when they kill 5 players, and also every time they kill 10 players, they get a diamond. 
The kills are stored in a database, and players can view their kills in a GUI menu. 
You can also define custom entity groups, which give rewards for killing specified entities in a list, for example, a zombies entity group which gives the same rewards for killing a mix of zombies, husks, and drowned. 
You can send the player messages, send console commands, and give player items as rewards for killing mobs / players. There can be rewards for the general categories of mobs (Hostile, Passive, Neutral), and also rewards for specific mobs. 
Versions: 
It has only been tested on 1.17, it might work on versions 1.13+, untested though. 
Commands: 
/killtracker: Opens the main kill tracker menu 
/killtracker mobs: Opens the mob kill tracker menu 
/killtracker players: Opens the player kill tracker menu 
Permissions: 
killtracker.menu: Allows players to view their kills in the menu 
Config Options: 
If you ever need to reset any config files, just delete them and restart the server 
To make a mob reward file, name the file the name of the mob. 
Code (YAML):
use-all-tiered-rewards : Specifies whether you want players to receive rewards for only a mob kill (if defined ), or also the category it is in. For example, if there are rewards defined for cows, and also for passive mobs, if this option is set to true, they will receive rewards for both cows and passive mobs. 
delay-same-player-kills : How long (in seconds ) players must wait to receive rewards from killing the same player 
send-debug-messages : If this option is enabled, debug messages will be sent to console, mostly used for reporting bugs. 
save-interval : How often user data should be save (in seconds ). 
 
 
Placeholders: 
- %killtracker_playerkills_{playername}% (remove brackets). 
- %killtracker_mobkills_{mob}% (remove brackets). 
- %killtracker_mobkills_{mobgroup}% (remove brackets). 
How to use items in a config: 
Items can be used both as rewards, and as items in a killtracker menu. 
Items have the following options: 
- name (text)
 
 
- amount (number)
 
 
- material (text)
 
 
- glowing (true/false)
 
 
- type - Used to define the entity type, for example cow, used to display the item in a menu
 
 
- lore (list)
 
 
- item-flags (list)
 
 
- texture (text - if item is a player head)
 
 
- player-name (text - if item is a player head)
 
 
- command (text - command executed, for menu items, executed by the player who clicks the item)
Rewards Examples: 
Code (YAML):
# Rewards 
1 :
   # reward type 
  type : command 
  command : give %player% diamond 
2 :
   # reward type 
  type : message 
  message : You have killed 10 hostile mobs! 
3 :
 # reward type 
  type : items 
  items: 
    1: 
      material : DIAMOND 
      amount : 1 
    2: 
      material : IRON_SWORD 
      amount : 1 
4: 
  type : head 
  # random texture 
  texture : eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE3MTI5ZmY4OWNmZDI1MTNiZDdjODk3YzNkNmE0YjJjMWIyZDk5Y2NmOTI2NmFlZDVhZjY0NmY3ZDk2M2VlOCJ9fX0= 
  item-name :  "%name%'s head" 
  lore :
    - ' ' 
    - "%name%'s kills" 
 
 
Custom Entity Group Example:
 
Code (YAML):
# mobs in the group 
mobs :
  - SKELETON 
  - WITHER_SKELETON 
# Number of kills 
kills: 
  1 :
     # Rewards 
    1 :
       # reward type 
      type : command 
      command : give %player% wither_skeleton_skull 
    2: 
      type : message 
      message : You have killed 1 skeleton group! 
    3: 
      type : items 
      items: 
        1: 
          material : BOW 
          amount : 1 
        2: 
          material : ARROW 
          amount : 64 
    4: 
      type : head 
      # random texture 
      texture : eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE3MTI5ZmY4OWNmZDI1MTNiZDdjODk3YzNkNmE0YjJjMWIyZDk5Y2NmOTI2NmFlZDVhZjY0NmY3ZDk2M2VlOCJ9fX0= 
      item-name :  "%name%'s head" 
      lore :
        - ' ' 
        - "%name%'s kills" 
# applies every x kills 
milestones: 
  5: 
    1 :
       # reward type 
      type : command 
      command : effect give %player% wither 10 10 
    2: 
      type : message 
      message : '&3You have completed a milestone of killing a skeleton group!' 
    3: 
      type : items 
      items: 
        1: 
          material : BONE 
          amount : 3 
        2: 
          material : COAL 
          amount : 1 
 
 
Example config: 
Code (YAML):
# Number of kills 
kills: 
  1 :
     # Rewards 
    1 :
       # reward type 
      type : command 
      command : give %player% diamond 
    2: 
      type : message 
      message : You have killed 10 hostile mobs! 
    3: 
      type : items 
      items: 
        1: 
          material : DIAMOND 
          amount : 64 
        2: 
          material : IRON_SWORD 
          amount : 1 
    4: 
      type : head 
      # random texture 
      texture : eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGE3MTI5ZmY4OWNmZDI1MTNiZDdjODk3YzNkNmE0YjJjMWIyZDk5Y2NmOTI2NmFlZDVhZjY0NmY3ZDk2M2VlOCJ9fX0= 
      item-name :  "%name%'s head" 
      lore :
        - ' ' 
        - "%name%'s kills" 
# applies every x kills 
milestones: 
  5: 
    1 :
       # reward type 
      type : command 
      command : effect give %player% regeneration 10 10 
    2: 
      type : message 
      message : '&3You have completed a milestone!' 
    3: 
      type : items 
      items: 
       1: 
          material : EMERALD 
          amount : 3 
        2: 
          material : BEDROCK 
          amount : 1 
 
 
Reviews let me know what you think of the plugin, and keep me motivated, good or bad. Please avoid reporting bugs in the review section though.