YAML | MultiArena | Shop | Skills | Pickup | Cosmetics | PlaceholderAPI | API


ArmsRace is a powerful, one of its kind, all-in-one, PvP Race minigame. It can be controlled in-game or via config files and is developed with care

In order to install ArmsRace, you need to download Vault and put it in your /plugins folder. 
After doing so, purchase ArmsRace, drop it in your plugins folder, restart the server and start customizing it! 
Unlimited
Maps & Games • Players • Tiers
*.·:·..·:·.*
Per-Map
Scoreboard • Locations • Pickups • Killstreak Rewards • Settings • Events
*.·:·..·:·.*
Built-In
CombatLog System • Spawn System • Scoreboard System • Shop System • Skill System
*.·:·..·:·.*
Custom
Trails • Kill Effects • Skills • Pickups • API
*.·:·..·:·.*
Supporting
Display-Names • Custom-Settings • In-game Control • Vault

/ArmsRace (/AR)
Main command. Used To Join/Leave/Control Map, Debug stuff, and do fun things!
/ArmsRace Help
Help command. Used to show all available commands (depends on player's permissions).
/ArmsRace Reload
Reload command. Used to reload the plugin.
/ArmsRace Map
Map command. Used to create, delete, and edit a map.
- /ArmsRace Map Create - Create a map
- /ArmsRace Map Delete - Delete a map
- /ArmsRace Map List - List all maps
- /ArmsRace Map AddLocation - Add a spawn location to a map
- /ArmsRace Map SetLocation - Set a specific spawn location of a map
- /ArmsRace Map DeleteLocation - Delete a specific spawn location of a map
- /ArmsRace Map ListLocations - List all locations of a map
- /ArmsRace Map TeleportLocation - Teleport to a specific map location
- /ArmsRace Map AddPickupLocation - Add a pickup location to a map
- /ArmsRace Map SetPickupLocation - Set a specific pickup location of a map
- /ArmsRace Map DeletePickupLocation - Delete a specific pickup location of a map
- /ArmsRace Map ListPickupLocations - List all pickup locations of a map
- /ArmsRace Map TeleportPickupLocation - Teleport to a pickup map location
- /ArmsRace Map AddTier - Add a tier to a map (current inventory)
- /ArmsRace Map SetTier - Set a specific tier of a map
- /ArmsRace Map DeleteTier - Delete a specific tier of aa map
- /ArmsRace Map ListTier - List all tiers of a map
- /ArmsRace Map LoadTier - Load a specific tier of a map
/ArmsRace Event
Event command. Used to enable/disable an event for a specific map.
- /ArmsRace Event - Enables/Disables an event
* Available events: DoubleCoins, DoubleTiers
/ArmsRace Shop
Shop command. Used to open the ArmsRace shop.
/ArmsRace Join
Join command. Used to join a map.
- /ArmsRace Join - Join a map
/ArmsRace SetSpawn
Set the server's spawn. You can also disable it through the config
/ArmsRace Leave
Leave command. Used to leave a map.
- /ArmsRace Leave - Leave your current map
/ArmsRace Debug
Debug command. Used to have fun!
- /ArmsRace Debug shops - Open a specific shop
- /ArmsRace Debug SpawnPickup - Spawn a pickup in your current map
- /ArmsRace Debug KillEffect - Play a Kill Effect effect!
* Debug is used for developers, therefore expect a lot of unpatched bugs & errors.
/Spawn
Teleport to the spawn

- armsrace.*: Permission to EVERY ArmsRace command
- armsrace.commands.help: Permission to view help (per-cmd-perm)
- armsrace.commands.map.create: Permission to create a map
- armsrace.commands.map.delete: Permission to delete a map
- armsrace.commands.map.list: Permission to list all maps
- armsrace.commands.map.addtier: Permission to add a tier to a map
- armsrace.commands.map.settier: Permission to set a tier of a map
- armsrace.commands.map.deletetier: Permission to delete a tier of a map
- armsrace.commands.map.listtier: Permission to list tiers of a map
- armsrace.commands.map.loadtier: Permission to load a tier of a map
- armsrace.commands.map.addlocation: Permission to add a spawn location to a map
- armsrace.commands.map.setlocation: Permission to set a spawn location of a map
- armsrace.commands.map.deletelocation: Permission to delete a spawn location of a map
- armsrace.commands.map.listlocations: Permission to list all spawn locations of a map
- armsrace.commands.map.teleportlocation: Permission to teleport to a spawn location of a map
- armsrace.commands.map.addpickuplocation: Permission to add a pickup location to a map
- armsrace.commands.map.setpickuplocation: Permission to set a pickup location of a map
- armsrace.commands.map.deletepickuplocation: Permission to delete a pickup location of a map
- armsrace.commands.map.listpickuplocations: Permission to list all pickup locations of a map
- armsrace.commands.map.teleportpickuplocation: Permission to teleport
- armsrace.commands.join.*: Permission to join every map
- armsrace.commands.join.: Permissino to join a specific map
- armsrace.commands.leave: Permission to leave your current map
- armsrace.commands.events: Permission to start events
- armsrace.commands.shop: Permission to open the shop
- armsrace.commands.reload: Permission to reload the config
- armsrace.commands.setspawn: Permission to set the server's spawn
- armsrace.commands.spawn: Permission to /spawn

PlayerJoinMapEvent
PlayerLeaveMapEvent
PlayerTierDownEvent
PlayerTierUpEvent
ArmsRaceAPI.getMap(String);
ArmsRaceAPI.getPlayer(Player);
ArmsRaceAPI.getPlayersMap(Player);
ArmsRaceAPI.addPlayerToMap(Player, Map);
ArmsRaceAPI.removePlayerFromMap(Player);
# Basic Settings for the plugin
# Set "enabled" to false if you have a different plugin for spawn-handle
Spawn:
    enabled: true
    x: 0
    y: 100
    z: 0
    yaw: 0
    pitch: 0
    world: world
# The duration of the combat log (if set to 0, the plugin won't use it's own combatlog system)
CombatLogDuration: 15
# This is the global scoreboard that will be shown to players
# that aren't in an arena/their arena doesn't have a scoreboard!
Scoreboard:
    Enabled: true
    Title: "   &e&lArmsRace   "
    Footer: "&ewww.spigotmc.org"
    Lines:
    - " "
    - "&fName: &a%name%"
    - "&fDisplay Name: &a%displayname%"
    - "  "
    - "&fKills: &a%sumkills%"
    - "&fDeaths: &a%sumdeaths%"
    - "&fCoins: &a%coins%"
    - "   "
# Settings of pickups - Items & names
Pickups:
    Healing:
        Item: EMERALD_BLOCK
        Name: "&aHealing"
    DoubleDamage:
        Item: REDSTONE_BLOCK
        Name: "&cDouble Damage"
    Coins:
        Item: GOLD_BLOCK
        Name: "&6Coins"
    Speed:
        Item: IRON_BLOCK
        Name: "&fSpeed"
    Resistance:
        Item: DIAMOND_BLOCK
        Name: "&4Resistance"
    TierUp:
        Item: ARROW
        Name: "&6Tier Up"
    OneTap:
        Item: DIAMOND_SWORD
        Name: "&eOne Tap"
# Settings of skills
Skills:
    SwordLaunch:
        CooldownSeconds:
            1: 60
            2: 55
            3: 50
            4: 45
    HeadShot:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
            4: 4
    ExtraGold:
        Amount:
            1: 2
            2: 4
            3: 6
            4: 8
            5: 10
    SkipTier:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
    SpawnResistance:
        DurationSeconds:
            1: 3
            2: 5
            3: 8
            4: 10
    ExtraHealth:
        # 1 = half heart.
        Amount:
            1: 2
            2: 4
            3: 6
    SpawnGapple:
        # Rate is in % (1-100)
        Rate:
            1: 1
            2: 2
            3: 3
            4: 4
            5: 5
# Settings of trails
# * speed = ticks (1 second = 20 ticks)
Trails:
    Amount: 2
    Speed: 3
MustBePlayer: "&cYou must be a player to do that!"
YouAreStillInCooldown: "&cYou are still in cooldown for &b%seconds% &cseconds!"
NotEnoughCoins: "&cYou don't have enough coins. You need &6%coins% &ccoins!"
NoPermissions: "&cYou don't have enough permissions to do that!"
CouldntFindMap: "&cCouldn't find the map &e%mapname%&c!"
ArmsraceHelp: "&cWrong usage of the ArmsRace command. Type /ArmsRace help for help!"
InvalidSubCommand: "&cInvalid sub command. Type /ArmsRace help for help!"
InvalidPageNumber: "&cInvalid page number. Please select a valid number!"
InvalidArgument: "&cInvalid argument. Argument not found/wrong type!"
CantJoinMapBecauseNoLocations: "&cYou can't join this map because there are no locations set for it!"
CantJoinMapBecauseNoTiers: "&cYou can't join this map because there are no tiers set for it!"
YouAreAlreadyInAMap: "&cYou are already in a map. Type /ArmsRace leave to leave it!"
YouAreNotInAMap: "&cYou are not in a map. Type /ArmsRace join to join a map!"
CantHitPlayersOutsideMap: "&cYou can't damage players if you're not in the map!"
CantHitPlayersDifferentMap: "&cYou can't damage players from other maps!"
NoAvailableRoom: "&cThere is no available room for you in this map!"
JoiningArenaTitle: "&aJoining Arena"
LeavingArenaTitle: "&cLeaving Arena"
YouReceivedCoinsForKilling: "&eYou received &6%coins% &ecoins for killing &c%victim%&e!"
YouWerePromoted: "&eYou were promoted to tier &a%tier%&e!"
YouWereDemoted: "&eYou were demoted to tier &a%tier%&e!"
YouWereRespawned: "&eYou were respawned!"
Kill: "&eKilled &c%victim%&e!"
Death: "&cYou died!"
PickupSpawned: "&eA &a%pickupraw% Pickup &espawned!"
ResistancePickedUp: "&4Resistance &e%level% &4for &e%time% &4seconds!"
DoubleDamagePickedUp: "&cDouble Damage for &b%time% &cseconds!"
SpeedPickedUp: "&fSpeed &e%level% &ffor &b%time% &fseconds!"
DoubleDamageEnded: "&cYou no longer have Double Damage!"
OneTapPickedUp: "&eOne Tap for &b%time% &eseconds!"
OneTapEnded: "&cYou no longer have One Tap!"
TierUpPickedUp: "&b+%amount% tiers up!"
CoinsPickedUp: "&6+%coins% coins!"
HealthPickedUp: "&a+%health% HP!"
KillStreakReward: "&eYou received &6%coins% &ecoins, items and effects for your &a%level% &ekillstreak!"
EventDisabled: "&eEvent &a%event% &eis now &cdisabled&e!"
EventEnabled: "&eEvent &a%event% &eis now &aenabled&e!"
EventDisabledAnnounce: "&a%event% &eis now &cdisabled!"
EventEnabledAnnounce: "&a%event% &eis now &aenabled!"
PurchasedSkill: "&ePurchased &b%name% &elevel &a%level% &efor &6%coins% &ecoins!"
PurchasedKillEffect: "&ePurchased &b%killeffect% &eKill Effect for &6%coins% &ecoins!"
KillEffectChangedTo: "&eActivated Kill Effect changed to &b%killeffect%&e!"
PurchasedTrail: "&ePurchased &b%trail% &etrail for &6%coins% &ecoins!"
TrailChangedTo: "&eActivated trail changed to &b%trail%&e!"
SpawnSet: "&eSpawn set to your location &7(%x%, %y%, %z%)!"
TeleportingToSpawn: "&eTeleporting to Spawn!"
YouAreNowInCombat: "&eYou are now in combat!"
NoLongerInCombat: "&eYou are no longer in combat!"
YouAreStillInCombat: "&eYou are still in combat for &b%duration% &eseconds!"
Settings:
    # Max Players in the map
    MaxPlayers: 24
# How much health to regenerate after getting a kill (1 = 1/2 heart)
    HealthRegenOnKill: 20
# Do players regenerate health
    DoPlayersRegen: true
# Do players lose food?
    DoesFoodLevelChange: false
# How much health will players have on join
    SetHealthWhenJoinMap: 20
# How much hunger will players have on join
    SetHungerWhenJoinMap: 20
# What is the max health for players (1 = 1/2 heart)
    MaxPlayersHealth: 20
# Players Game Mode
    PlayersGameMode: SURVIVAL
# Coins per kill
    CoinsPerKill: 5.0
# Spawn Protection time (in seconds)
    SpawnProtectionSeconds: 1
# Minimum minutes for pickup to spawn
    MinimumMinutesForPickupSpawn: 2
# Maximum minutes for pickup to spawn
    MaximumMinutesForPickupSpawn: 4
# Health per pickup
    HealthPerPickup: 10.0
# Double Damage Duration
    DoubleDamageDurationSeconds: 10.0
# Coins per pickup
    CoinsPerPickup: 10.0
# Speed Level
    SpeedLevel: 1
# Speed Duration
    SpeedDurationSeconds: 10.0
# Resistance Level
    ResistanceLevel: 1
# Resistance Duration
    ResistanceDurationSeconds: 10.0
# TiersUp
    TiersUp: 1
# OneTap Duration
    OneTapDurationSeconds: 10.0
Pickups:
    Healing: true
    DoubleDamage: true
    Coins: true
    Speed: true
    Resistance: true
    OneTap: true
    TiersUp: true
Scoreboard:
    Enabled: true
    Title: "&f%mapname%"
    Footer: "&ewww.spigotmc.org"
    Lines:
    - " "
    - "&fName: &a%name%"
    - "&fDisplay Name: &a%displayname%"
    - "  "
    - "&fKills: &a%kills%"
    - "&fDeaths: &a%deaths%"
    - "&fCoins: &a%coins%"
    - "   "
    - "&fYour KS: &a%ks%"
    - "&fTop KS: &a%topks%"
    - "    "
    - "&fYour Tier: &a%tier%"
    - "&fTop Tier: &a%toptier%"
    - "     "
Killstreak:
    5:
        Coins: 10
    10:
        Coins: 25
    15:
        Coins: 50
SpawnLocations:
PickupLocations:
Tiers:
mainshop: main
shops:
    main:
        enabled: true
        name: "&8ArmsRace Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: BLAZE_ROD
                quantity: 1
                name: "&eSkills"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &eSkills &7shop"
                shop: skills
            12:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&bTrails"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &bTrails &7shop"
                shop: trails
            14:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&cKill Effects"
                lore:
                    - ""
                    - "&7Click to open"
                    - "&7The &cKill Effects &7shop"
                shop: killeffects
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
    skills:
        enabled: true
        name: "&8Skills Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: GOLDEN_SWORD
                quantity: 1
                name: "&eSword Launch"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSword Launch &7skill"
                    - ""
                    - "&7Launch your sword"
                    - "&7towards players"
                    - ""
                    - "&7Upgrade to reduce"
                    - "&bcooldown&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2500
                    3:
                        price: 5000
                    4:
                        price: 10000
                skill: SWORD_LAUNCH
            11:
                enabled: true
                material: BOW
                quantity: 1
                name: "&eHead Shot"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHead Shot &7skill"
                    - ""
                    - "&7Head Shot a player"
                    - "&7with a bow"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 500
                    2:
                        price: 1000
                    3:
                        price: 2500
                    4:
                        price: 5000
                skill: HEAD_SHOT
            12:
                enabled: true
                material: GOLD_NUGGET
                quantity: 1
                name: "&eExtra Gold"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExtra Gold &7skill"
                    - ""
                    - "&7Get extra gold on kills"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bamount&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 500
                    2:
                        price: 1000
                    3:
                        price: 2000
                    4:
                        price: 4000
                    5:
                        price: 8000
                skill: EXTRA_GOLD
            13:
                enabled: true
                material: DIAMOND_LEGGINGS
                quantity: 1
                name: "&eSkip Tier"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSkip Tier &7skill"
                    - ""
                    - "&7Skip a tier upon"
                    - "&7rank up"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 2500
                    2:
                        price: 5000
                    3:
                        price: 10000
                skill: SKIP_TIER
            14:
                enabled: true
                material: IRON_CHESTPLATE
                quantity: 1
                name: "&eSpawn Resistance"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpawn Resistance &7skill"
                    - ""
                    - "&7Spawn with resistance"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bduration&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2500
                    3:
                        price: 5000
                    4:
                        price: 10000
                skill: SPAWN_RESISTANCE
            15:
                enabled: true
                material: GOLDEN_CARROT
                quantity: 1
                name: "&eExtra Health"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExtra Health &7skill"
                    - ""
                    - "&7Spawn with extra health"
                    - ""
                    - "&7Upgrade to increase"
                    - "&bmax health&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 10000
                    2:
                        price: 25000
                    3:
                        price: 50000
                skill: EXTRA_HEALTH
            16:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eSpawn Gapple"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpawn Gapple &7skill"
                    - ""
                    - "&7Spawn with a gapple"
                    - ""
                    - "&7Upgrade to increase"
                    - "&brate&7!"
                    - ""
                    - "&7Current Level: &e%level%"
                    - "&7Price: &e%price%"
                levels:
                    1:
                        price: 1000
                    2:
                        price: 2000
                    3:
                        price: 3000
                    4:
                        price: 4000
                    5:
                        price: 5000
                skill: SPAWN_GAPPLE
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
# Available trailtypes (Please note that some of them may cause player crashes/server bugs, so test them before using them!):
#
# EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE,
# SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, SPELL_INSTANT, SPELL_MOB,
# SPELL_MOB_AMBIENT, SPELL_WITCH, DRIP_WATER, DRIP_LAVA, VILLAGER_ANGRY, VILLAGER_HAPPY, TOWN_AURA, NOTE, PORTAL,
# ENCHANTMENT_TABLE, FLAME, LAVA, FOOTSTEP, CLOUD, REDSTONE, SNOWBALL, SNOW_SHOVEL, SLIME, HEART, BARRIER,
# ITEM_CRACK, BLOCK_CRACK, BLOCK_DUST, WATER_DROP, ITEM_TAKE, MOB_APPEARANCE
#
# You can also add rgb to certain trails
    trails:
        enabled: true
        name: "&8Trails Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: TNT
                quantity: 1
                name: "&eExplosing"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eExplosing &7trail"
                    - ""
                    - "&7A &7Common &7trail of Explosions"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: EXPLOSION_NORMAL
            11:
                enabled: true
                material: SNOWBALL
                quantity: 1
                name: "&eSnowball"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSnowball &7trail"
                    - ""
                    - "&7A &7Common &7trail of Snowballs"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SNOWBALL
            12:
                enabled: true
                material: COBWEB
                quantity: 1
                name: "&eCloud"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCloud &7trail"
                    - ""
                    - "&7A &7Common &7trail of Clouds"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: CLOUD
            13:
                enabled: true
                material: LAVA_BUCKET
                quantity: 1
                name: "&eLava Drip"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLava Drip &7trail"
                    - ""
                    - "&7A &7Common &7trail of Lava Drips"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: DRIP_LAVA
            14:
                enabled: true
                material: IRON_SWORD
                quantity: 1
                name: "&eCrit"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCritical &7trail"
                    - ""
                    - "&7A &7Common &7trail of Criticals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: CRIT
            15:
                enabled: true
                material: ENCHANTED_BOOK
                quantity: 1
                name: "&eMob Spell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eMob Spell &7trail"
                    - ""
                    - "&7A &7Common &7trail of Mob Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SPELL_MOB
16:
                enabled: true
                material: FLINT_AND_STEEL
                quantity: 1
                name: "&eSmoke"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSmoke &7trail"
                    - ""
                    - "&7A &7Common &7trail of Smoke"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: SMOKE_NORMAL
            19:
                enabled: true
                material: WATER_BUCKET
                quantity: 1
                name: "&eWater Splash"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eWater Splash &7trail"
                    - ""
                    - "&7A &7Common &7trail of Water Splashes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                trailtype: WATER_SPLASH
            20:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&eMagic Crit"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eMagic Critical &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Magic Criticals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: CRIT_MAGIC
            21:
                enabled: true
                material: ENCHANTING_TABLE
                quantity: 1
                name: "&eEnchantment Table"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eEnchantment Table &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Enchantment Table"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: ENCHANTMENT_TABLE
            22:
                enabled: true
                material: REDSTONE
                quantity: 1
                name: "&eRedstone"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eRedstone &7trail"
                    - ""
                    - "&7A &9Rare &7trail of Redstone"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: REDSTONE
                traildata:
                    r: 255
                    g: 255
                    b: 255
            23:
                enabled: true
                material: FIREWORK_ROCKET
                quantity: 1
                name: "&eFirework Spark"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFirework Spark &7trail"
                    - ""
                    - "&7A trail of Firework Sparks"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                trailtype: FIREWORKS_SPARK
            24:
                enabled: true
                material: END_PORTAL_FRAME
                quantity: 1
                name: "&ePortal"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&ePortal &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Portals"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: PORTAL
            25:
                enabled: true
                material: FLOWER_POT
                quantity: 1
                name: "&eWitch Spell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eWitch Spell &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Witch Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: SPELL_WITCH
            28:
                enabled: true
                material: BOOK
                quantity: 1
                name: "&eSpell"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSpell &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Spells"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: SPELL
            29:
                enabled: true
                material: BLAZE_POWDER
                quantity: 1
                name: "&eFlame"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFlame &7trail"
                    - ""
                    - "&7A &5Epic &7trail of Flames"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                trailtype: FLAME
            30:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eHearts"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHearts &7trail"
                    - ""
                    - "&7A &6Legendary &7trail of Hearts"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                trailtype: HEART
            31:
                enabled: true
                material: JUKEBOX
                quantity: 1
                name: "&eNotes"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eNotes &7trail"
                    - ""
                    - "&7A &6Legendary &7trail of notes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                trailtype: NOTE
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
            50:
                enabled: true
                material: BARRIER
                quantity: 1
                name: "&cReset Trail"
                lore:
                    - "&7Click here to"
                    - "&7Reset your trail"
                price: 0
                trailtype: RESET
    killeffects:
        enabled: true
        name: "&8Kill Effects Shop"
        rows: 6
        data:
            10:
                enabled: true
                material: FIRE_CHARGE
                quantity: 1
                name: "&eSquid Missile"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eSquid Missile &7kill effect"
                    - ""
                    - "&7A kill effect of a Squid Missile"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                killeffect: SQUID_MISSILE
            11:
                enabled: true
                material: WOODEN_AXE
                quantity: 1
                name: "&eLightning Strike"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLightning Strike &7kill effect"
                    - ""
                    - "&7A kill effect of a Lightning Strike"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1000
                killeffect: LIGHTNING_STRIKE
            12:
                enabled: true
                material: INK_SAC
                quantity: 1
                name: "&eBlack Mark"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBlack Mark &7kill effect"
                    - ""
                    - "&7A kill effect of a Black Mark"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: BLACK_MARK
            13:
                enabled: true
                material: TNT
                quantity: 1
                name: "&eTNT"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eTNT &7kill effect"
                    - ""
                    - "&7A kill effect of a TNT"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: TNT
            14:
                enabled: true
                material: GOLDEN_APPLE
                quantity: 1
                name: "&eHeart Aura"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHeart Aura &7kill effect"
                    - ""
                    - "&7A kill effect of a Heart Aura"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 1750
                killeffect: HEART_AURA
            15:
                enabled: true
                material: GOLDEN_BOOTS
                quantity: 1
                name: "&eBurning Shoes"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBurning Shoes &7kill effect"
                    - ""
                    - "&7A kill effect of Burning Shoes"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                killeffect: BURNING_SHOES
            16:
                enabled: true
                material: COOKIE
                quantity: 1
                name: "&eCookie Fountain"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eCookie Fountain &7kill effect"
                    - ""
                    - "&7A kill effect of a Cookie Fountain"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 2500
                killeffect: COOKIE_FOUNTAIN
            19:
                enabled: true
                material: SADDLE
                quantity: 1
                name: "&ePinata"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&ePinata &7kill effect"
                    - ""
                    - "&7A kill effect of a Pinata"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: PINATA
            20:
                enabled: true
                material: TORCH
                quantity: 1
                name: "&eLast Candle"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eLast Candle &7kill effect"
                    - ""
                    - "&7A kill effect of a Last Candle"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: LAST_CANDLE
            21:
                enabled: true
                material: DIAMOND_SWORD
                quantity: 1
                name: "&eRekt"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eRekt &7kill effect"
                    - ""
                    - "&7A kill effect of a Rekt Hologram"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 3500
                killeffect: REKT
            22:
                enabled: true
                material: PLAYER_HEAD
                quantity: 1
                name: "&eHead Rocket"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eHead Rocket &7kill effect"
                    - ""
                    - "&7A kill effect of a Head Rocket"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: HEAD_ROCKET
            23:
                enabled: true
                material: FIREWORK_ROCKET
                quantity: 1
                name: "&eFirework"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eFirework &7kill effect"
                    - ""
                    - "&7A kill effect of a Firework"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: FIREWORK
            24:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&eTornado"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eTornado &7kill effect"
                    - ""
                    - "&7A kill effect of a Tornado"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 5000
                killeffect: TORNADO
            25:
                enabled: true
                material: REDSTONE
                quantity: 1
                name: "&eBlood"
                lore:
                    - ""
                    - "&7Click to buy the"
                    - "&eBlood &7kill effect"
                    - ""
                    - "&7A kill effect of a Blood"
                    - "&7when you shoot a projectile"
                    - ""
                    - "&7Price: &e%price%"
                price: 10000
                killeffect: BLOOD
            45:
                enabled: true
                material: ARROW
                quantity: 1
                name: "&cGo Back"
                lore:
                    - ""
                    - "&7Click here to go back"
                shop: main
            49:
                enabled: true
                material: NETHER_STAR
                quantity: 1
                name: "&aInformation"
                lore:
                    - ""
                    - "&7Balance: &6%coins%"
            50:
                enabled: true
                material: BARRIER
                quantity: 1
                name: "&cReset Kill Effect"
                lore:
                    - "&7Click here to"
                    - "&7Reset your kill effect"
                price: 0
                killeffect: RESET
For support, please use only resource discussion
Terms of Service 
By using this plugin, you agree to the following terms, which may be updated by the author at any time.