Can you collect them all?


(Textured items not included)
# Collections Plugin Configuration
# This file controls the database, GUI placeholders, pagination, and collectible categories.
# All sections are optional unless specified otherwise.
# GUI Titles
# Customize the titles of the GUIs. Supports MiniMessage formatting (https://docs.adventure.kyori.net/minimessage).
# Placeholders: {player} = player's name, {category} = category display name (category GUI only).
gui-titles:
  main: "Collections"  # Title for the main GUI showing all categories.
  category: "{player}'s {category}"  # Title for individual category GUIs.
# Database Configuration
# Controls how player collection data is stored.
database:
  # Set to true to use MySQL, false to use SQLite (default).
  # If true, fill in the details below. If false, data saves to 'collections.db' in the plugin folder.
  use-mysql: false
  # MySQL connection details (only used if use-mysql is true).
  host: "localhost"  # MySQL server address (e.g., "localhost" or "192.168.1.100").
  port: 3306         # MySQL server port (default is 3306).
  database: "minecraft"  # Name of the MySQL database.
  username: "root"   # MySQL username.
  password: ""       # MySQL password (leave empty if none).
# Placeholder Settings
# Defines the appearance of uncollected items in the GUI.
placeholder:
  material: GRAY_DYE  # Material for uncollected item slots (e.g., GRAY_DYE, STONE).
  display-name: "<gray>Not Collected"  # Name shown in the GUI (supports MiniMessage formatting).
  lore:               # Description lines for uncollected items.
    - "<gray>Find this item!"
  custom-model-data: 0  # Custom model data for resource packs (0 = default).
# Pagination Settings
# Controls the Previous/Next buttons in the GUI.
pagination:
  previous:
    material: ARROW   # Material for the Previous Page button.
    display-name: "<green>Previous Page"  # Button name.
    lore:             # Button description.
      - "<gray>Go to the previous page"
    custom-model-data: 0  # Custom model data.
    slot: 27          # Slot in the GUI (0-35, as inventory size is 36).
  next:
    material: ARROW   # Material for the Next Page button.
    display-name: "<green>Next Page"  # Button name.
    lore:             # Button description.
      - "<gray>Go to the next page"
    custom-model-data: 0  # Custom model data.
    slot: 35          # Slot in the GUI (0-35).
# Categories
# Define collections of items for players to gather.
# Each category appears in the main GUI and can have multiple items across pages.
categories:
  # Example Category: Gems
  gems:
    display-name: "<blue>Gems"  # Name shown in the main GUI.
    icon: EMERALD              # Material for the category icon in the main GUI.
    custom-model-data: 0       # Custom model data for the icon.
    size: 18                   # Inventory size for this category’s GUI (9, 18, 27, 36, 45, 54).
    title: "{player}'s Gems"   # Title of the category GUI ({player} is replaced with the player’s name).
    slot: 12                   # Slot in the main GUI (0-26, pages calculated as slot / 27).
    items:
      emerald:
        material: EMERALD      # Material of the collectible item.
        display-name: "<green>Emerald"  # Name shown when collected.
        lore:                  # Description when collected.
          - "<gray>Collected: <white>{amount}"
        custom-model-data: 0   # Custom model data.
        slot: 4                # Slot in the category GUI (0-26).
        page: 0                # Page in the category GUI (0-based).
      diamond:
        material: DIAMOND
        display-name: "<aqua>Diamond"
        lore:
          - "<gray>A shiny treasure!"
        custom-model-data: 0
        slot: 5
        page: 0
    complete-command: "give {player} emerald 10"  # Command to run when all items are collected ({player} is the player’s name).
    complete-message: "<green>Congratulations, {player}! You've completed the Gems collection!"  # Message sent on completion.
# Example Category: Tools
  tools:
    display-name: "<gold>Tools"
    icon: IRON_PICKAXE
    custom-model-data: 0
    size: 9
    title: "{player}'s Tools"
    slot: 14
    items:
      pickaxe:
        material: IRON_PICKAXE
        display-name: "<yellow>Iron Pickaxe"
        lore:
          - "<gray>A sturdy tool."
        custom-model-data: 0
        slot: 3
        page: 0
    complete-command: "xp give {player} 50"
    complete-message: "<green>Well done, {player}! You've collected all Tools!"
| Commands | Permissions | 
| /collections [player|reload|add] <name> <category> <slot> [page] | 
collections.use (Default)  
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