
Wizards ❱ Domination Minigame 6.7.0
Domination | Leaderboards | Classes or Kits | Special Effects/Systems | Mounts | Bungee/ MultiArena
- Added a new event: PlayerManaRegenerationEvent
- You can cancel the mana regeneration and or set/get the value from a specific player.
- This event is only triggered when player has < 100 mana.
- The max value is always 100, even if you set to more if will default to 100.
- Check the WIKI for more info.
- Added a new option Options.Game.Use-Glow:
- As of now, the glow effect is applied to a player if he is buffed.
- Added a few new messages at the Skills in language.yml.
- Changed the structure of all game classes for better performance.

- This is the first buffer class, Bard aims to buff damage and mana generation.
- Full bard options:
-
#If enabled, the skill will do a certain amount of damage per second enable-damage: false #Range of the skill for teammates and enemies skill-range: 16 #Skill damage multiplier #0.01 = 1% #0.1 = 10% #1 = 100% skill-damage-multiplier: 0.3 #Determines how much extra mana the player gets per match tick, this does not stack with Powerups and other classes. extra-mana-recharge-amount: 3 #How long should the skill last, in ticks; 20 ticks = 1s. skill-duration-in-ticks: 120 #The skill buffs does not stack, but its damage per second (if enabled) does. You can limit so only one teammate can use the skill at time. only-one-skill-per-team: true #If false, players will not lose the buff if out of the skill-range. #Otherwise, the game will check for range every tick, which can impact server performance if the skill range value is big (>64). remove-buff-if-out-of-range: true
-
- The default shop.yml has been updated, to see the new class delete your current shop.yml to generate a new one or add the following:
-
bard: enabled: true item: 'BEACON : 1' name: '&6Bard' lore: - '&7Creates a area of effect ' - '&7that buffs mana regeneration' - '&7and skill damage.' slot: 33
- I've reorganized the shop.yml, if you are using the default I'd recommend deleting to generate a new one.
- Fixed some PAPI placeholders missing colors.
- Added 1.21.7 support.
- Updated NBT support for 1.21.6 and 1.21.7.
- Fixed leaderboard issues of the last update
- Updated NBT support for 1.21.5.
- Fixed %wizards_leaderboard_kills_X% placeholder getting wrong data.
- Changed the Wins leaderboard message path in language.yml to the correct Leaderboard section.
- Fixed a respawn error that could happen if spawn list is not set but the Random-Spawn option is enabled.
- First spawn should now priority the global team spawn over the spawn list.
- Respawn title timing adjusted to make it look better and not flickering
- Added 1.21.5 support.
- Added a new class: Blitzer
- Shoots a bolt of energy that chains between enemies, zapping up to a certain amount of targets!
Please make sure to add the new class to your shop.yml, this file does not update automatically!blitzer:
enabled: true
item: 'BLAZE_POWDER : 1'
name: '&6Blitzer'
lore:
- '&7Unleashes a bolt of energy'
- '&7that chains between enemies,'
- '&7zapping up to 3 targets!'
slot: 43
Note: The targetting system for the first player uses AABB calculations at the moment, a normal targetting method is coded but not usable for this class, feedback if appreaciated, if it's too hard to target a player a option to toggle the AABB targetting can be added.
Up To Date with Spigot. Check the wiki for more.
- Added a new option: Options.Use-Random-Respawns
- If set to true, the first spawn will be the global spawn (e.g from /wizards setLocation <arena> RED_SPAWN) and the respawns are going to be the team's spawn location list (from /wizards addSpawn <arena> <team>).
- Added a optional setting for arena.yml: Map.Min-Y-Blacklist
- Blocks in this list will ignore the Min-Y setting and explode anyway. This has to be added manually to the arena.yml, example:
- [code]Name: WZ1
Map:
Min-Y-Explosion: 40
Min-Y-Blacklist:
- BLACKSTONE
- GRASS_BLOCK
MinPlayers: 4
MaxPlayers: 8
Testing: false
Spawn-Protection-Size: 16
Objective-Protection-Size: 8 isSignSet: false
Points-To-Win: 3000[/code]- In this example, even if Blackstone and Grass are below 40 they will explode.
- Material list can be found here.
- Changed some documentation for the API.
- Added 1.21.5 support.
- Note that NBT will not work just yet -- It's a third-party library that may take a days/weeks to update, it's a niche feature so it will be updated later.
- NBT aside, report bugs at discussion.
- Fixed a error thrown due data not being loaded when toggling flight.
- Added Captured All Objectives settings, triggered when a team captures all game objectives
- Messages.Objectives.Titles.Captured-All
- Messages.Objectives.SubTitles.Captured-All
- Sounds.Captured-All-Points
- Min-Y explosions now also checks for equal.
- Added a few extra explosion protection settings for maps.
- Updated XMaterial.
- Updated NBTEditor, fixes a few 1.20.3 issues.
- Added 1.21.4 support.
- Huge rework on the backend for better support on a lot of stuff, please report any problems at discussion or via Private Message.
- Small backend update on PAPI to fix some compatibility issues
- Removed a bit of unused code
- Fixed the option tornado-push-players-back (shaman.yml) not working correctly (was always false)
- Fixed option healing-per-splash (aquamancer.yml) not working correctly (was always 0)
- Updated NBTEditor to support 1.21.
Fixed a few issues for when Inventory Layout Editor is enabled
- It will no longer force to open player inventory again.
- Fixed the InventoryClickEvent event is being modified outside of the game, resulting in compatibility issues with other plugins.
- Fixed player can drop items from the layout editor inventory and pick it up as normal items outside of the game.
This is a up-to-date version with the SpigotMC release.
You can check WIKI for info on everything: https://floodeer.gitbook.io/wizards-1/overview/the-basics
As well as the full changelog HERE on SpigotMC.
This update contains fixes, DecentHologramsAPI support, tons of new options and 1.21 support.
Now we have a wiki, so updates should be frequent across all platforms
Leaderboard-Refresh-Rate), so you can update time Leaderboard more/less often. Minimum is 0.1 seconds.
/wizards setKit
Permission: wizards.setkit
Can be executed via console or in-game.
The command is the same for kits or classes, it will check your config and check if the kit or classes exists accordingly.
Fixed some issues with Shaman default yml file.
Fixed a bug where when a player dies outside of the game Enderman class will throw a error if Data is not loaded yet.