 
                Add realistic looking season to your worlds. The perfect addition to any server!
- This creates more possibilies for future content updates and also fixes a recent incompatibility with the plugin Terra.- F3 biomes will no longer display any info about the current biome and will instead display a RealisticSeasons biome with a number, which can be annoying for players. That's why a new command called /currentbiome is also added in this update.- Old biome system can be turned on again by setting "optimized-custom-biomes" to false in the config.yml. This will also bring back the more useful biome names in F3. Leaving the new system on is recommended however.
- Added new command: /currentbiome
- Displays a simple message (configurable in the lang.yml file) with the name of the biome that the player is currently in.
- Permission: realisticseasons.getbiome
- Added "worlds-without-events" option to calendar.yml
If you had multiple worlds synchronized in the past or with sync-time-with-real-world enabled, events would trigger once for each world. That means the commands would run multiple times which would often break things. With this new option you can just add all worlds except one to the "worlds-without-events" list to solve the issue.
- Another attempt at fixing MythicMobs integration
- Fixed bedrock players connected through GeyserMC seeing dark skies or wrong biomes in winter and fall.
- Frozen oceans are now treated the same as frozen biomes instead of oceans. 
- Being in a chest boat will no longer drop your temperature. The plugin would think you were in the water.
- Fixed YAML parsing error caused by different system languages.
- Optimized particle system
- Snow removal is now a separate setting. Snow-placement used to configure for both placement and removal.
- Maximum layers: 8. This is a full block- Can be configured in different ways:
1.19.3: /gamerule snowAccumulationHeight
1.19.2 or lower: "max-snow-layers" in the config.yml. Defaults to 1
- Dynmap will now stay paused until mid-spring. This will make sure no snow is left over.
- Placement of snow on large trees generated by Terra world generator would cause the leaves to decay. RealisticSeasons will no longer place snow on leaves if Terra is detected to prevent this. Can be turned off in the config.
- Fixed frogs still spawning in fall even if entity spawning was disabled
- Fixed mushroom patches still spawning in fall even if spawning was disabled.
- Fixed issue with snow and ice not getting removed
- Fixed clients crashing on some servers on 1.19.3
- Fixed clients sometimes crashing on 1.19.3 servers in the summer due to obfuscation changes.
- Important bug fix: v10.2.0 on 1.19.3 can potentially do significant damage to your world. Please install this update.
- Fixed thunder no longer appearing in worlds on some servers.
Old v10.2.0 patch notes:
- Added 1.19.3 support
- Reduced file size since a library has been removed
- Reverted leave colours in spring back to the old spring on fresh installs. Delete your RealisticSeasons/biomes/ folder if you wish to get them back on already existing installations. 
- Fixed 2 nullpointers
- Chunk manager is now disabled if all season functions are disabled. Prevents unnecessary lag.
- Fixed plant breaks getting logged in worlds with seasons disabled.
- Fixed plugin still logging manually placed plants even when keep-player-placed-plants was false.
- Fixed issue with plant removal.
- Fixed time issue
- Fixed chunk storage getting too large
- Fixed frostbite effect sometimes not going away
- Dynmap is now unpaused after spring
- Fixed NullPointerException
If leaves are still appearing grey to you in spring even after 10.1.9, this will fix it.
Reupload of v10.1.9 because of an issue. 
This version will fix your issue if you experienced issues before with grey leaves in spring. If leaves are still grey after the update, regenerate the biome files and config.yml. 
Old patch notes: 
- Dates can no longer contain 0's. Would create errors 
- Fixed NullPointerException related to PlaceHolderAPI
- Fixed error happening when custom biome display name wasn't fully lower-case
- Fixed CurrentModificationException