Add realistic looking season to your worlds. The perfect addition to any server!
- Fixed error in summer on 1.17.1
- Fixed unlit furnaces giving off heat (if they were added as temperature block in the temperature.yml)
- Fixed permanent-temperature WorldGuard flag not working in certain conditions
- The data folder can now be placed in a separate folder. You can do so by creating a new folder named "data" in the RealisticSeasons folder and dragging the existing data.yml file in there. (requested feature)
- Improved performance of the placeholder %rs_temperature% and %rs_airtemperature%, unnecessary code was executed.
- Fixed invisible players still having visible cold breath in winter
- Temperature warning messages are now limited to one every 20 seconds.
- Fixed 1.16 error- Can be toggled with "remove-ice-in-unloaded-chunks" in the config.yml
- Fixed common error happening on 1.17 servers
- fixed issue with daylightcycle. The plugin would sometimes unnecessarily turn it off after every restart.
- Fixed multiple errors
- Fixed error in 1.19 packet processor- Enable it by setting "test-mode" to true in the config.yml- System loads a chunk every 4 seconds and removes ice.- Active from mid spring until the start of winter.- Also active while restoring worlds.- Please note that this only works for chunks with snow/ice placed after installing this update.- Data is stored in a new file, chunkdata.yml
- Fixed out-of-bounds exception in chunk packet processing if the server had uncompressed chunk packets
- Fixed block changes made to the edge of a chunk causing an extra chunk load.
- Plugin no longer unnecessarily decodes block data in chunk packets on version 1.19. Chunk packet processing should be faster now. Please note that the code is experimental and that it will be implemented for all versions if it works well. Performance changes should be most noticeable on larger servers.
- Reduced chunk loads during season (color) changes.
- Added console output to /toggletemperature
- First-time setup is now a bit easier.
- Temperature actionbar now supports color codes
- Fixed rare ArrayOutOfBoundsException caused by the temperature block scanner.
> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:
- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.
> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.
> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.
More info will be posted on the plugin page and wiki in the upcoming days.
- Fixed error while switching dimensions.