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EcoEnchants 12.26.1

A custom enchantments plugin that doesn't suck.

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10.46.0 Nov 21, 2023
10.46.0 Changelog
- Added new `Dispatcher` interface. A dispatcher can represent a Player, Entity, Block, or even the Server.
- Holders (e.g. Enchantment Levels, Talismans, EcoItems) are no longer held by Players, but by Dispatchers
- Chains / Effects are now triggered by Dispatchers
- Conditions are now checked against Dispatchers
- Triggers are now triggered by Dispatchers
 
For Developers:
- Deprecated most core API methods and replaced them with new Dispatcher-based methods: e.g. `registerHolderProvider` has been replaced with `registerSpecificHolderProvider<T>` and `registerGenericHolderProvider`
- `Effect#onEnable` and `Effect#onDisable` have had the player versions deprecated and replaced with new versions that take Dispatchers. Update your effects!
- `Condition#isMet` has had the player version deprecated and replaced with a new version that takes a Dispatcher
- All methods like `Player#holders`, `Player#updateHolders`, etc. have been deprecated and replaced with `Dispatcher<*>#holders` etc.
 
To convert between an `Entity` and a `Dispatcher`, just do `Entity#toDispatcher` - the core flow and most method names have remained the same.
 
Your existing Effects, Conditions, etc. will still work, however you should update them ASAP as the old methods will eventually be removed!
10.45.1 Nov 19, 2023
10.45.1 Changelog

- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.

10.45.0 Nov 17, 2023
10.45.0 Changelog

- Added is_expression_true filter

10.44.0 Nov 11, 2023
10.44.0 Changelog
- Fixed take_damage causing errors on versions before 1.20
- Deprecated drop_item_for_player, use drop_item instead
- not-met-lines now also works with per-effect conditions
- Added cooldown_effects
- Added create_boss_bar, remove_boss_bar, and update_boss_bar effects
- Fixed strikethrough bug
10.43.0 Nov 10, 2023
10.43.0 Changelog

- take_damage trigger will no longer trigger for void damage, /kill, or /suicide
- API: Added RegistrableCategory

10.42.0 Nov 5, 2023
10.42.0 Changelog
- Added is_op condition
- Added value to shoot_bow trigger, between 0 and 1 depending on bow pull
- Added value_above, value_below, and value_equals filters
- fully_charged filter now works with shoot_bow
- Added item_durability_above_percent and item_durability_below_percent filters
10.41.0 Oct 30, 2023
10.41.0 Changelog

- smelt trigger now gives the number of items smelted as the value
- Added optional filters for mine_vein

10.40.1 Oct 28, 2023
10.40.1 Changelog

- Fixed projectile_hit not working correctly

10.40.0 Oct 24, 2023
10.40.0 Changelog

- Added damage_offhand effect

10.39.2 Oct 22, 2023
10.39.2 Changelog

- Improved soulbound for Paper users

10.39.1 Oct 19, 2023
10.39.1 Changelog
- AureliumSkills integration will no longer load if EcoSkills is installed
- Fixed is_behind_victim
10.39.0 Oct 14, 2023
10.39.0 Changelog

- Added is_passive filter

10.38.0 Oct 2, 2023
10.38.0 Changelog
- aoe and aoe_blocks now supports its effects having their own conditions, filters, mutators, and generic arguments
- API: Combined and deprecated MultiplierModifier and AdditionModifier. The replacement is now IdentifiedModifier
10.37.0 Sep 26, 2023
10.37.0 Changelog
- Fixed victim placeholders (Thanks PQguanfang!)
- Improved give_food effect (Thanks Keegan!)
- Added give_saturation, set_food, and set_saturation effects (Thanks Keegan!)
- Added replant_crops effect (Thanks Callum!)
- Fixed empty slots sometimes passing conditions like in_mainhand, in_offhand, etc.
- Cleaned up ItemData and ItemPoints
- Added option to not always process blocks with telekinesis, improves compatibility with other plugins
10.36.2 Sep 22, 2023
10.36.2 Changelog

- Added 1.20.2 support

10.36.1 Sep 20, 2023
10.36.1 Changelog

- Fixed console spam caused by Paper ItemStack#isEmpty change for people not on the latest version

10.36.0 Sep 17, 2023
10.36.0 Changelog

- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.

10.35.4 Sep 13, 2023
10.35.4 Changelog
- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities
10.35.3 Sep 7, 2023
10.35.3 Changelog
- Fixed spectral and tipped arrows not working with bow_attack
- aoe and aoe_blocks now start at the player's eye location
10.35.2 Sep 2, 2023
10.35.2 Changelog
- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket
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