
EcoEnchants 12.24.0
A custom enchantments plugin that doesn't suck.
- Improved slots! Enchants can now activate in specific slots like 9, 10, 11, etc, and you can specify a list of slots for the enchant to activate in like this:
slot: "mainhand, 9, 10"
- Fixed AOE not working properly (Thanks Sen!)
- Fixed brew trigger, again (Thanks OfTeN!)
- Fixed custom run_order not working
- Added run_order argument to all effects to override the default order in which effects run. This isn't needed in most circumstances and may cause unintended behaviour if used incorrectly, however it can be used (for example) to make add_damage run before damage_multiplier.
- Fixed exploit with damage_nearby_entities (Thanks Kapitowa!)
- Fixed plugin performance! The vast majority of all performance was taken up by Config#getDoubleFromExpression and Config#getIntFromExpression, and this has been fixed. Make sure to update to the latest version of eco to get these performance benefits.
- %active_level% placeholder is disabled by default for performance reasons (never used by any default configs), make enable it in config.yml if you use it. (Thanks Kapitowa!)