Automated farms, Auto plant crops & trees, Auto harvest crops & trees, Upgrades, GUI menu, Customize
+ Added: More growth options to farms.yml
growth:
# Update the blocks state to its current growth stage.
# Disabling this option will prevent and block updates and will further increase performance.
visualization: true
# Should each crop have multiple growth stages, just like normal crops do?
# So the time until harvest would be interval * growth stages.
stages: true
- Fixed: [#2261] Farm item not dropping when farm owner offline (land deletion)
+ Added: [Suggestion] Option to disable growth stages for farms in farms.yml
# Should each crop have multiple growth stages, just like normal crops do?
# So the time until harvest would be interval * growth stages.
growth-stages: false
- Fixed: Fuel menu issue
- Fixed: [#2243] Item being added to slot that doesn't belong to entry - fuel menu
+ Added: Items are now also pushed to the hopper when the farm is paused or doesn't harvest
Vanilla hoppers are currently not supported, because the performance wouldn't be great,
if pushing consistently, because of block state / validation.
+ Improved: Force hologram update add fuel time add
+ Updated: Latest Lands API
- Fixed: [#2213] [#2211] Farm holograms not created at chunk load, if they didn't exist before
+ Added: [Suggestion] Make fireworks spawn immediately at upgrade not menu exit
- Fixed: [#2203] Able to use hopper below farm, despite being disabled
- Fixed: Eco init on startup
+ Added: [Suggestion] Permission: betterfarming.bypass.claims
Allow players to create farms on claims they're not trusted in and in wilderness, even if only-land is enabled in config.
+ Added: Option to add enchantments to items
Works both for farms.yml and the GUI file.
https://github.com/Angeschossen/BetterFarming/wiki/Farm-Types#model-data-enchantments
+ Added: [Suggestion] Strict comparison for currency item
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
+ Added: [Suggestion] Being able to set fade in, stay and fade out times for titles:
https://github.com/Angeschossen/General/wiki/Messages#as-a-title
- Fixed: [#2179] Being able to open farm menu at armor stand as visitor
- Fixed: [#2168] Farm not getting removed at unclaim
- Fixed: [#2168] custom model data not applied to fuel items